Celebs, Gamers Get Their Groove On With Just Dance 2

justdance3 300x182 Celebs, Gamers Get Their Groove On With Just Dance 2Maybe it’s the richer gameplay, the sweet new tunes, or enhanced features, but Ubisoft’s latest video game Just Dance 2 for Nintendo Wii is, dare I say, really, really, really fun. This is coming from someone who usually requires a few drinks just to get out on the dance floor, but at the game’s launch party last week, I was a dancing machine – no alcohol required.

Audrina Patridge took a break from her “Dancing With the Stars” rehearsals to host the exclusive Hollywood event. Joining her were fellow dancers Karina Smirnoff, Brandy and Giles Marini, former “The Hills” cast mate Whitney Port, Hollywood VIPs, and yours truly, to experience first-hand the follow-up to the top-selling Just Dance.

Unlike other music and rhythm games – namely Dance Dance Revolution – Just Dance 2 incorporates actual dance moves that engage the entire body, and like its predecessor, features choreographed dance moves for every style of music. Take away the Wii remote and TV screen, and someone playing Just Dance 2 might actually look as if they’re dancing. For those who may be a bit more shy, I assure you that Just Dance 2 is considerably less awkward than breaking out those staccato DDR steps at the arcade. DDR in public can end in a shame spiral but Just Dance 2 is just… fun.

just dance1 Celebs, Gamers Get Their Groove On With Just Dance 2 Upgrades from the original Just Dance game include improved Wii Remote movement recognition for more accuracy, support for up to 8 players, four new dances modes – Duet, Dance Battle for teamplay, Party for continuous play, Just Sweat workout mode.

From what I saw, everyone from teens to 40+ adults got a kick out of it, and a new track list (below) featuring a mix of classic hits and current chart-toppers adds to the game’s mass appeal. Even the themes are fun — for example, onscreen avatars are dressed like the Three Amigos for “Viva Las Vegas”.

But do you have to be expertly coordinated to play? When pitted head-to-head in a dance-off, Brandy and Audrina scored 6213 and 5144 respectively, completely smoking dance pro Karina and her score of 1676, so maybe there’s some hope for the rest of us. Scores aside, Just Dance 2 is ridiculously fun and a must-have for any family, Wii party, or ho hum fitness routine.

So. Much. Fun.

Just Dance 2 for Nintendo Wii is $38 at amazon.com.

Just Dance 2 Tracklist
Luckily, most of the tracks used are by the original artists but the studio band covers aren’t too bad or cheesy.

1. Avril Lavigne – “Girlfriend”
2. Bangles – “Walk Like An Egyptian”
3. Beastie Boys – “Body Movin’ (Fatboy Slim Remix)”
4. Benny Benassi presents “The Biz” – “Satisfaction”
5. Blondie – “Call Me”
6. Bollywood – “Katti Kalandal”
7. Boney M. – “Rasputin”
8. Charleston – “Mugsy Baloney”
9. Cher – “The Shoop Shoop Song (It’s In His Kiss)”
10. Digitalism – “Idealistic”
11. Donna Summer – “Hot Stuff”
12. Elvis Presley – “Viva Las Vegas”
13. Fatboy Slim – “Rockafeller Skank”
14. Franz Ferdinand – “Take Me Out”
15. Harry Belafonte – “Jump In The Line”
16. Ike & Tina Turner – “Proud Mary”
17. James Brown – “I Got You (I Feel Good)”
18. Jamiroquai – “Cosmic Girl”
19. Junior Senior – “Move Your Feet”
20. Justice – “D.A.N.C.E.”
21. Ke$ha – “TiK ToK”
22. Mardi Gras – “Iko Iko”
23. Marine Band – “Sway (Quien Sera)”
24. MIKA – “Big Girl (You Are Beautiful)”
25. Outkast – “Hey Ya!”
26. Quincy Jones & His Orchestra – “Soul Bossa Nova”
27. Reggaeton – “Baby Girl”
28. Rihanna – “S.O.S.”
29. Snap! – “The Power”
30. Sorcerer – “Dagomba”
31. Studio Allstars – “Jump”
32. Studio Musicians – “Crazy In Love”
33. Studio Musicians – “Jungle Boogie”
34. Supergrass – “Alright”
35. The Frighteners – “Monster Mash”
36. The Hit Crew – “Holiday”
37. The Hit Crew – “Toxic”
38. The Jackson 5 – “I Want You Back”
39. The Pussycat Dolls – “When I Grow Up”
40. The Rolling Stones – “Sympathy For The Devil (Fatboy Slim Remix)”
41. The Ting Tings – “That’s Not My Name”
42. The Weather Girls – “It’s Raining Men”
43. Vampire Weekend – “A-Punk”
44. Wham! – “Wake Me Up Before You Go Go”

(Wii owners, enjoy. Microsoft Kinect and Sony Move fans, you’ll have to wait until next year to get your hands on Just Dance 2.)

justdance Celebs, Gamers Get Their Groove On With Just Dance 2

justdance1 Celebs, Gamers Get Their Groove On With Just Dance 2

justdance2 Celebs, Gamers Get Their Groove On With Just Dance 2


Pictured, Top Left: Brandy, Audrina Patridge and Karina Smirnoff get down to “Crazy in Love” at Ubisoft’s exclusive Just Dance 2 Event on October 19 at h.wood in Los Angeles.

Michael Jackson To Moonwalk (Shamon!) Into His Own MMOG

Planet Michael 300x173 Michael Jackson To Moonwalk (Shamon!) Into His Own MMOGFrom the King of Pop to the King of Avatars! “Planet Michael,” a massively-multiplayer online (MMO) game based on the life and work of Michael Jackson is set to launch on PC in 2011.

As CrunchGear put it: “This news is literally bat-sh*t crazy. There’s simply no other way to describe it.”

Well, the press release describes it as “an immersive virtual space themed after iconic visuals drawn from Michael’s music, his life, and the global issues that concerned him,” but Planet Michael will also offer a “massive social gaming experience that will allow everyone, from the hardcore fan to the novice, to connect and engage in collaborative in-game activities with people worldwide.”

I’m definitely a novice Michael Jackson fan. I have all his hit singles on my iPod, I liked “The Wiz” and I admit, whenever I hear ‘P.Y.T.’ in public, it takes everything I have to not spontaneously break out into dance “West Side Story” style. But I probably couldn’t even name albums past “Bad” and I’m definitely not holding vigils at Neverland Ranch. Will a novice like myself really be interested in a full-on MJ immersion?

So what might an online world devoted to all things MJ mean? In addition to “continents” based on songs like ‘Thriller’ and ‘Beat It,’ players (ages 13 and up) will be able to collect and trade virtual Jackson merchandise, and customize their avatars, possibly with iconic MJ items like sequined gloves. (Captain EO jacket, fingers crossed.)

Planet Michael will be free to play, but as with most other virtual worlds, players can purchase credits within the game using real money, trade or sell virtual objects earned within the game for real money, and even make donations to a charitable cause.

But unlike other MMOs like World of Warcraft, Planet Michael will not emphasize fighting and violence. Instead, players will employ more peaceful means of settling disputes, such as song and dance, which should make questing pretty interesting.

MORE on GLOSS: [STUDY] Americans Spend $1 Billion… on Nothing?

In addition to Planet Michael, a hotly anticipated Michael Jackson dancing video game is on the horizon. While both the Sony Move and Microsoft Kinect singing-and-dancing versions of “Michael Jackson The Experience“ have been delayed until early next year, the Wii, DS and PSP dance versions are still slated to ship on November 23.

Interested users can sign-up on the Planet Michael website now but according to reports, we’re looking at late 2011 before the world of MJ goes live. But if you’re skeptical about the moonwalk being an effective form of self-defense, the proof is in this video. Novice or not, if this new MMO is even half as awesome as ‘Moonwalker,’ I’m so there!


Will you be channeling your inner Gloved One to sign up for Planet Michael?

Planet Michael – massively multiplayer online moonwalking 300x165 Michael Jackson To Moonwalk (Shamon!) Into His Own MMOG

 Michael Jackson To Moonwalk (Shamon!) Into His Own MMOG“Thriller”-land, based on the music video. Credit: SEE Virtual Worlds


geek gloss logo1 Michael Jackson To Moonwalk (Shamon!) Into His Own MMOGgeekGLOSS’ Jennifer Latkiewicz is a lifelong geek and unrepentant Apple fangirl. She currently resides in Los Angeles where she remains undecided about the Singularity. Reach her via e-mail at geekgloss@mygloss.com or on Twitter at @gloss and @geekgloss.

Japanese Resort Caters To Men With Virtual Girlfriends

loveplus 300x171 Japanese Resort Caters To Men With Virtual GirlfriendsI totally understand that the Internet has changed modern courtship in the real world but this is taking dating really out there. Virtual girlfriends are now enjoying the kind of real-life wooing (romantic dinners and weekend getaways) that’s typically reserved for um, non-virtual women, thanks to a summertime promotional campaign in Japan catering to nubile video game characters and the real men who love them.


But this virtual love has been sweeping Japanese men off their feet ever for years, in the form of a dating-simulation game called LovePlus. Described as a “communication game”, the latest version for Nintendo DS has players courting an array of high school girl characters while trying to maintain a steady relationship with one of them. Players can use a number of commands like holding hands or sending a flirty text. Basic voice recognition software  allows players to fulfill their “boyfriend duties” — like saying “I love you” 100 times into the DS’ built-in microphone. Should all go well, players can go in for a kiss by literally, uh, kissing the screen on the console.

In LovePlus+, digital couples enjoy virtual “field trips” at resorts like Atami but game makers are taking it one step further by teaming up with the real city of Atami to attract players who want to re-enact their virtual romance in the real world. Japan hopes this unique campaign will help boost tourism and increase interest in the once-bustling beach town that’s seen a steady decline since the 1990s.

MORE on GLOSS: Bro, Pass the Midol – a Japanese Menstruation Simulator for Men

But it looks like the highly unusual plan has paid off. During the two month-long campaign (which ended in August), more than 2,000 men flocked to Atami to enjoy a real-life romantic getaway full of virtual lovin’. Fortunately for everyone involved, locals happily played along: hotels provided rooms for the ‘couples’ and restaurants offered Love Plus+ specials. The girl may not be real, but the weekend outing most certainly is and according to the Wall Street Journal, it can get expensive.

love plus atami 300x199 Japanese Resort Caters To Men With Virtual Girlfriends To add to the experience, digital lovers could also have their photos taken in 13 different “romantic” spots set up around town. An augmented reality iPhone app inserts virtual girlfriends into each snapshot and scans the 2D barcodes at each location that allowed players to see their sweethearts in different outfits. (A hotel even put barcodes in each room, so players could see their sweethearts wearing summer kimonos in a more ‘private’ setting.)

Think recreating a virtual weekend trip is odd? Last December, a guy actually married his LovePlus+ girlfriend in a ceremony officiated by an actual priest and of course, both real and virtual guests were in attendance. The reception included a DJ, toasts from friends and family, a slideshow presentation, and even a bridal bouquet.

“I love this character, not a machine,” the groom said, who understands “100 percent” that LovePlus+ is a game. The wedding, while not legally binding, was his way of expressing his devotion to virtual his love. And even though he knows a legal marriage to Nene will never be an option, he maintains that she is still better than a human girlfriend. “She doesn’t get angry if I’m late in replying to her. Well, she gets angry, but she forgives me quickly.” Playa, play on.


 Japanese Resort Caters To Men With Virtual Girlfriends

The groom, known as Sal9000, tied the knot with Nene in a ceremony he streamed live online.



Is it just me or is this all a bit “Lars and the Real Girl” but without that crucial Ryan Gosling factor? What do you think about LovePlus+ and Atami’s unique campaign?


Photo: (Top Left) An augmented reality iPhone app, inserts users’ virtual lady into photos taken at more than a dozen “romantic” spots set up around the town of Atami. Credit: AOL


geek gloss logo1 Japanese Resort Caters To Men With Virtual GirlfriendsgeekGLOSS’ Jennifer Latkiewicz is an 10th Level Procrastinator who is always on the lookout for new, creative ways to waste time. Send your favorite websites, games, apps and other online or smartphone distractions to her via e-mail at geekgloss@mygloss.com or on Twitter at @gloss and @geekgloss! If your suggestion is featured, you’ll get a sweet prize!

How Web Dependent Are We? Internet Addiction By The Numbers

addict How Web Dependent Are We? Internet Addiction By The NumbersLast year, Ben Alexander, a 19-year old college student obsessed with the online multiplayer game World of Warcraft, made headlines as the first client to check into reSTART, the country’s first Internet rehab, a residential treatment center for individuals trying to ditch their digital dependency.

While some may dismiss the idea of “Internet Addiction Disorder,” the fact that an Internet rehab like reSTART even exists says a lot. A study of 200 students at the University of Maryland from earlier this year reveals a more serious psychological and behavioral problem — during a 24-hour break from all things media, students felt the symptoms of withdrawal. They reported feeling “jittery,” “miserable,” “anxious,” “crazy,” and “lonely” among other things, without cell phones, Facebook, laptops and iPods.

Loosely defined as an online-related compulsive behavior that interferes with normal living and causes severe stress to one’s relationships, IAD is arguably less destructive than a balloon of heroin. But according to CNN, some therapists have reported a growing number of Internet users who they say, blur the line between social networking and social disfunction. As the Web and advanced technology continue to play bigger roles in our everyday lives, cyber-bingeing is easier and more accessible than ever before.

While IAD has been the subject of new research, its status as an official medical diagnosis is still widely debated. Spending 4 or more hours a day online is considered to be excessive – after a full-day in the office, personal emails, Facebook updates, online shopping, etc., most of us would probably meet the criteria for IAD. However, many argue that addictions to the Web and online video games do indeed exist (imagine how you’d react to a 24-hour media fast) and have even been linked to clinical depression in younger children.

More research has to be done before Internet Addiction Disorder can be considered as an addition to the American Psychiatric Association’s Diagnostic and Statistical Manual of Mental Disorders but here are a few interesting numbers to chew on in the meantime.

Internet Addiction by the Numbers


12,000,000 to 20,000,000: The estimated number of Americans who have at least a mild Internet addiction, according to a Harvard study that concluded that five to ten percent of people online are described as suffering from overuse of the Internet or being “Web dependent.”

13,800,000: The estimated number of Americans who have a drinking problem.

39%: The number of adults who are self-described “Facebook addicts,” according to a recent poll by Oxygen Media.

57%: The number of women in the study, ages 18 to 34, who say they talk to people online more than they have face-to-face conversations. And 42% think it’s okay to post photos of themselves intoxicated on Facebook.

5: The number of days that self-admitted Internet addict Mark Malkoff will spend locked in a New York bathroom in an attempt to ditch his online dependency.

2.5: The number of how many times more likely that teens who use the Internet will develop depression than teens who are not addicted to the Internet.

2,000,000: The number of Internet addicts in South Korea, according to the Government. (1 in 10 online users are addicts.)

23: The number of hours a week that the average South Korean high school student spends playing Internet games.

15: The number of hours a week  that the average American spends on the Internet.

10: The number of hours a night that South Korean couple Kim Jae-beom and Kim Yun-jeong spent in Internet cafes. They were later charged with negligent homicide when their 3-month daughter died of starvation after she was left alone during an overnight gaming session.

11: The number of Internet addicted participants in a recent South Korean study that tested the effects of the antidepressant Bupropion on video game addictions, conducted by Han, Hwang and Renshaw from the Department of Psychiatry at Chung Ang University, College of Medicine.

2: The number of study participants who were divorced because of their StarCraft video game and Internet addiction.

23.6: The percentage of decrease in Internet cravings that the group reportedly felt after six weeks on Bupropion.

20,000: The estimated number of hours that Donald Smallwood spent playing the game “Lineage II” over a 5-year period. Averaging around 9 hours a day of gameplay, Smallwood says he became “psychologically dependent and addicted” and is suing the makers for not warning him of the dangers.

$14,500: The cost of a 45-day Internet addiction recovery program at ReSTART in Redmond, WA (near Microsoft headquarters), which deals with the “excessive use” of video game use.

$9: The monthly cost of Saavi Accountability, accountability software and “parental awareness program that helps people address online addictions from the inside out.”

333: The number of fans on the “Internet Addicts” Facebook page, as of Thursday morning.


We want to know: What do you think about Internet Addiction?